--- /dev/null
+;;; ace-jump-mode.el --- a quick cursor location minor mode for emacs -*- coding: utf-8-unix -*-
+
+;; Copyright (C) 2012 Free Software Foundation, Inc.
+
+;; Author : winterTTr <winterTTr@gmail.com>
+;; URL : https://github.com/winterTTr/ace-jump-mode/
+;; Version : 2.0.RC
+;; Keywords : motion, location, cursor
+
+;; This file is part of GNU Emacs.
+
+;; GNU Emacs is free software: you can redistribute it and/or modify
+;; it under the terms of the GNU General Public License as published by
+;; the Free Software Foundation, either version 3 of the License, or
+;; (at your option) any later version.
+
+;; GNU Emacs is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;; GNU General Public License for more details.
+
+;; You should have received a copy of the GNU General Public License
+;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
+
+;;; Commentary:
+
+;;; INTRODUCTION
+;;
+
+;; What's this?
+;;
+;; It is a minor mode for Emacs. It can help you to move your cursor
+;; to ANY position in emacs by using only 3 times key press.
+
+;; Where does ace jump mode come from ?
+;;
+;; I firstly see such kind of moving style is in a vim plugin called
+;; EasyMotion. It really attract me a lot. So I decide to write
+;; one for Emacs and MAKE IT BETTER.
+;;
+;; So I want to thank to :
+;; Bartlomiej P. for his PreciseJump
+;; Kim Silkebækken for his EasyMotion
+
+
+;; What's ace-jump-mode ?
+;;
+;; ace-jump-mode is an fast/direct cursor location minor mode. It will
+;; create the N-Branch search tree internal and marks all the possible
+;; position with predefined keys in within the whole emacs view.
+;; Allowing you to move to the character/word/line almost directly.
+;;
+
+;;; Usage
+;;
+;; Add the following code to your init file, of course you can select
+;; the key that you prefer to.
+;; ----------------------------------------------------------
+;; ;;
+;; ;; ace jump mode major function
+;; ;;
+;; (add-to-list 'load-path "/full/path/where/ace-jump-mode.el/in/")
+;; (autoload
+;; 'ace-jump-mode
+;; "ace-jump-mode"
+;; "Emacs quick move minor mode"
+;; t)
+;; ;; you can select the key you prefer to
+;; (define-key global-map (kbd "C-c SPC") 'ace-jump-mode)
+;;
+;; ;;
+;; ;; enable a more powerful jump back function from ace jump mode
+;; ;;
+;; (autoload
+;; 'ace-jump-mode-pop-mark
+;; "ace-jump-mode"
+;; "Ace jump back:-)"
+;; t)
+;; (eval-after-load "ace-jump-mode"
+;; '(ace-jump-mode-enable-mark-sync))
+;; (define-key global-map (kbd "C-x SPC") 'ace-jump-mode-pop-mark)
+;;
+;; ;;If you use viper mode :
+;; (define-key viper-vi-global-user-map (kbd "SPC") 'ace-jump-mode)
+;; ;;If you use evil
+;; (define-key evil-normal-state-map (kbd "SPC") 'ace-jump-mode)
+;; ----------------------------------------------------------
+
+;;; For more information
+;; Intro Doc: https://github.com/winterTTr/ace-jump-mode/wiki
+;; FAQ : https://github.com/winterTTr/ace-jump-mode/wiki/AceJump-FAQ
+
+;;; Code:
+
+(eval-when-compile
+ (require 'cl))
+
+;;;; ============================================
+;;;; Utilities for ace-jump-mode
+;;;; ============================================
+
+;; ---------------------
+;; aj-position
+;; ---------------------
+
+;; make a position in a visual area
+(defstruct aj-position offset visual-area)
+
+(defmacro aj-position-buffer (aj-pos)
+ "Get the buffer object from `aj-position'."
+ `(aj-visual-area-buffer (aj-position-visual-area ,aj-pos)))
+
+(defmacro aj-position-window (aj-pos)
+ "Get the window object from `aj-position'."
+ `(aj-visual-area-window (aj-position-visual-area ,aj-pos)))
+
+(defmacro aj-position-frame (aj-pos)
+ "Get the frame object from `aj-position'."
+ `(aj-visual-area-frame (aj-position-visual-area ,aj-pos)))
+
+(defmacro aj-position-recover-buffer (aj-pos)
+ "Get the recover-buffer object from `aj-position'."
+ `(aj-visual-area-recover-buffer (aj-position-visual-area ,aj-pos)))
+
+
+
+;; ---------------------
+;; aj-visual-area
+;; ---------------------
+
+;; a record for all the possible visual area
+;; a visual area is a window that showing some buffer in some frame.
+(defstruct aj-visual-area buffer window frame recover-buffer)
+
+
+;; ---------------------
+;; a FIFO queue implementation
+;; ---------------------
+(defstruct aj-queue head tail)
+
+(defun aj-queue-push (item q)
+ "enqueue"
+ (let ( (head (aj-queue-head q) )
+ (tail (aj-queue-tail q) )
+ (c (list item) ) )
+ (cond
+ ((null (aj-queue-head q))
+ (setf (aj-queue-head q) c)
+ (setf (aj-queue-tail q) c))
+ (t
+ (setf (cdr (aj-queue-tail q)) c)
+ (setf (aj-queue-tail q) c)))))
+
+(defun aj-queue-pop (q)
+ "dequeue"
+ (if (null (aj-queue-head q))
+ (error "[AceJump] Interal Error: Empty queue"))
+
+ (let ((ret (aj-queue-head q)))
+ (if (eq ret (aj-queue-tail q))
+ ;; only one item left
+ (progn
+ (setf (aj-queue-head q) nil)
+ (setf (aj-queue-tail q) nil))
+ ;; multi item left, move forward the head
+ (setf (aj-queue-head q) (cdr ret)))
+ (car ret)))
+
+
+
+;;; main code start here
+
+;; register as a minor mode
+(or (assq 'ace-jump-mode minor-mode-alist)
+ (nconc minor-mode-alist
+ (list '(ace-jump-mode ace-jump-mode))))
+
+;; custoize variable
+(defvar ace-jump-word-mode-use-query-char t
+ "If we need to ask for the query char before enter `ace-jump-word-mode'")
+
+(defvar ace-jump-mode-case-fold case-fold-search
+ "If non-nil, the ace-jump mode will ignore case.
+
+The default value is set to the same as `case-fold-search'.")
+
+(defvar ace-jump-mode-mark-ring nil
+ "The list that is used to store the history for jump back.")
+
+(defvar ace-jump-mode-mark-ring-max 100
+ "The max length of `ace-jump-mode-mark-ring'")
+
+
+(defvar ace-jump-mode-gray-background t
+ "By default, when there is more than one candidate, the ace
+jump mode will gray the background and then mark the possible
+candidate position. Set this to nil means do not gray
+background.")
+
+(defvar ace-jump-mode-scope 'global
+ "Define what is the scope that ace-jump-mode works.
+
+Now, there three kind of values for this:
+1. 'global : ace jump can work across any window and frame, this is also the default.
+2. 'frame : ace jump will work for the all windows in current frame.
+3. 'window : ace jump will only work on current window only.
+ This is the same behavior for 1.0 version.")
+
+(defvar ace-jump-mode-detect-punc t
+ "When this is non-nil, the ace jump word mode will detect the
+char that is not alpha or number. Then, if the query char is a
+printable punctuaction, we will use char mode to start the ace
+jump mode. If it is nil, an error will come up when
+non-alpha-number is given under word mode.")
+
+
+(defvar ace-jump-mode-submode-list
+ '(ace-jump-word-mode
+ ace-jump-char-mode
+ ace-jump-line-mode)
+ "*The mode list when start ace jump mode.
+The sequence is the calling sequence when give prefix argument.
+
+Such as:
+ If you use the default sequence, which is
+ '(ace-jump-word-mode
+ ace-jump-char-mode
+ ace-jump-line-mode)
+and using key to start up ace jump mode, such as 'C-c SPC',
+then the usage to start each mode is as below:
+
+ C-c SPC ==> ace-jump-word-mode
+ C-u C-c SPC ==> ace-jump-char-mode
+ C-u C-u C-c SPC ==> ace-jump-line-mode
+
+Currently, the valid submode is:
+ `ace-jump-word-mode'
+ `ace-jump-char-mode'
+ `ace-jump-line-mode'
+
+")
+
+(defvar ace-jump-mode-move-keys
+ (nconc (loop for i from ?a to ?z collect i)
+ (loop for i from ?A to ?Z collect i))
+ "*The keys that used to move when enter AceJump mode.
+Each key should only an printable character, whose name will
+fill each possible location.
+
+If you want your own moving keys, you can custom that as follow,
+for example, you only want to use lower case character:
+\(setq ace-jump-mode-move-keys (loop for i from ?a to ?z collect i)) ")
+
+
+;;; some internal variable for ace jump
+(defvar ace-jump-mode nil
+ "AceJump minor mode.")
+(defvar ace-jump-background-overlay-list nil
+ "Background overlay which will grey all the display.")
+(defvar ace-jump-search-tree nil
+ "N-branch Search tree. Every leaf node holds the overlay that
+is used to highlight the target positions.")
+(defvar ace-jump-query-char nil
+ "Save the query char used between internal mode.")
+(defvar ace-jump-current-mode nil
+ "Save the current mode.
+See `ace-jump-mode-submode-list' for possible value.")
+
+(defvar ace-jump-recover-visual-area-list nil
+ "Save the ace jump aj-visual-area structure list.
+
+Sometimes, the different window may display the same buffer. For
+this case, we need to create a indirect buffer for them to make
+ace jump overlay can work across the differnt window with the
+same buffer. When ace jump ends, we need to recover the window to
+its original buffer.")
+(defvar ace-jump-sync-emacs-mark-ring nil
+ "When this variable is not-nil, everytime `ace-jump-mode-pop-mark' is called,
+ace jump will try to remove the same mark from buffer local mark
+ring and global-mark-ring, which help you to sync the mark
+information between emacs and ace jump.
+
+Note, never try to set this variable manually, this is for ace
+jump internal use. If you want to change it, use
+`ace-jump-mode-enable-mark-sync' or
+`ace-jump-mode-disable-mark-sync'.")
+
+(defgroup ace-jump nil
+ "ace jump group"
+ :group 'convenience)
+
+;;; define the face
+(defface ace-jump-face-background
+ '((t (:foreground "gray40")))
+ "Face for background of AceJump motion"
+ :group 'ace-jump)
+
+
+(defface ace-jump-face-foreground
+ '((((class color)) (:foreground "red"))
+ (((background dark)) (:foreground "gray100"))
+ (((background light)) (:foreground "gray0"))
+ (t (:foreground "gray100")))
+ "Face for foreground of AceJump motion"
+ :group 'ace-jump)
+
+
+(defvar ace-jump-mode-before-jump-hook nil
+ "Function(s) to call just before moving the cursor to a selected match")
+
+(defvar ace-jump-mode-end-hook nil
+ "Function(s) to call when ace-jump-mode is going to end up")
+
+(defvar ace-jump-allow-invisible nil
+ "Control if ace-jump should select the invisible char as candidate.
+Normally, the ace jump mark cannot be seen if the target character is invisible.
+So default to be nil, which will not include those invisible character as candidate.")
+
+
+(defun ace-jump-char-category ( query-char )
+ "Detect the type of the char.
+For the ascii table, refer to http://www.asciitable.com/
+
+There is four possible return value:
+1. 'digit: the number character
+2. 'alpha: A-Z and a-z
+3. 'punc : all the printable punctuaiton
+4. 'other: all the others"
+ (cond
+ ;; digit
+ ((and (>= query-char #x30) (<= query-char #x39))
+ 'digit)
+ ((or
+ ;; capital letter
+ (and (>= query-char #x41) (<= query-char #x5A))
+ ;; lowercase letter
+ (and (>= query-char #x61) (<= query-char #x7A)))
+ 'alpha)
+ ((or
+ ;; tab
+ (equal query-char #x9)
+ ;; punc before digit
+ (and (>= query-char #x20) (<= query-char #x2F))
+ ;; punc after digit before capital letter
+ (and (>= query-char #x3A) (<= query-char #x40))
+ ;; punc after capital letter before lowercase letter
+ (and (>= query-char #x5B) (<= query-char #x60))
+ ;; punc after lowercase letter
+ (and (>= query-char #x7B) (<= query-char #x7E)))
+ 'punc)
+ (t
+ 'other)))
+
+
+(defun ace-jump-search-candidate (re-query-string visual-area-list)
+ "Search the RE-QUERY-STRING in current view, and return the candidate position list.
+RE-QUERY-STRING should be an valid regex used for `search-forward-regexp'.
+
+You can control whether use the case sensitive or not by `ace-jump-mode-case-fold'.
+
+Every possible `match-beginning' will be collected.
+The returned value is a list of `aj-position' record."
+ (loop for va in visual-area-list
+ append (let* ((current-window (aj-visual-area-window va))
+ (start-point (window-start current-window))
+ (end-point (window-end current-window t)))
+ (with-selected-window current-window
+ (save-excursion
+ (goto-char start-point)
+ (let ((case-fold-search ace-jump-mode-case-fold))
+ (loop while (re-search-forward re-query-string nil t)
+ until (or
+ (> (point) end-point)
+ (eobp))
+ if (or ace-jump-allow-invisible (not (invisible-p (match-beginning 0))))
+ collect (make-aj-position :offset (match-beginning 0)
+ :visual-area va)
+ ;; when we use "^" to search line mode,
+ ;; re-search-backward will not move one
+ ;; char after search success, as line
+ ;; begin is not a valid visible char.
+ ;; We need to help it to move forward.
+ do (if (string-equal re-query-string "^")
+ (goto-char (1+ (match-beginning 0)))))))))))
+
+(defun ace-jump-tree-breadth-first-construct (total-leaf-node max-child-node)
+ "Constrct the search tree, each item in the tree is a cons cell.
+The (car tree-node) is the type, which should be only 'branch or 'leaf.
+The (cdr tree-node) is data stored in a leaf when type is 'leaf,
+while a child node list when type is 'branch"
+ (let ((left-leaf-node (- total-leaf-node 1))
+ (q (make-aj-queue))
+ (node nil)
+ (root (cons 'leaf nil)) )
+ ;; we push the node into queue and make candidate-sum -1, so
+ ;; create the start condition for the while loop
+ (aj-queue-push root q)
+ (while (> left-leaf-node 0)
+ (setq node (aj-queue-pop q))
+ ;; when a node is picked up from stack, it will be changed to a
+ ;; branch node, we lose a leaft node
+ (setf (car node) 'branch)
+ ;; so we need to add the sum of leaf nodes that we wish to create
+ (setq left-leaf-node (1+ left-leaf-node))
+ (if (<= left-leaf-node max-child-node)
+ ;; current child can fill the left leaf
+ (progn
+ (setf (cdr node)
+ (loop for i from 1 to left-leaf-node
+ collect (cons 'leaf nil)))
+ ;; so this should be the last action for while
+ (setq left-leaf-node 0))
+ ;; the child can not cover the left leaf
+ (progn
+ ;; fill as much as possible. Push them to queue, so it have
+ ;; the oppotunity to become 'branch node if necessary
+ (setf (cdr node)
+ (loop for i from 1 to max-child-node
+ collect (let ((n (cons 'leaf nil)))
+ (aj-queue-push n q)
+ n)))
+ (setq left-leaf-node (- left-leaf-node max-child-node)))))
+ ;; return the root node
+ root))
+
+(defun ace-jump-tree-preorder-traverse (tree &optional leaf-func branch-func)
+ "we move over tree via preorder, and call BRANCH-FUNC on each branch
+node and call LEAF-FUNC on each leaf node"
+ ;; use stack to do preorder traverse
+ (let ((s (list tree)))
+ (while (not (null s))
+ ;; pick up one from stack
+ (let ((node (car s)))
+ ;; update stack
+ (setq s (cdr s))
+ (cond
+ ((eq (car node) 'branch)
+ ;; a branch node
+ (when branch-func
+ (funcall branch-func node))
+ ;; push all child node into stack
+ (setq s (append (cdr node) s)))
+ ((eq (car node) 'leaf)
+ (when leaf-func
+ (funcall leaf-func node)))
+ (t
+ (message "[AceJump] Internal Error: invalid tree node type")))))))
+
+
+(defun ace-jump-populate-overlay-to-search-tree (tree candidate-list)
+ "Populate the overlay to search tree, every leaf will give one overlay"
+
+ (lexical-let* (;; create the locally dynamic variable for the following function
+ (position-list candidate-list)
+
+ ;; make the function to create overlay for each leaf node,
+ ;; here we only create each overlay for each candidate
+ ;; position, , but leave the 'display property to be empty,
+ ;; which will be fill in "update-overlay" function
+ (func-create-overlay (lambda (node)
+ (let* ((p (car position-list))
+ (offset (aj-position-offset p))
+ (va (aj-position-visual-area p))
+ (w (aj-visual-area-window va))
+ (b (aj-visual-area-buffer va))
+ ;; create one char overlay
+ (ol (make-overlay offset (1+ offset) b)))
+ ;; update leaf node to remember the ol
+ (setf (cdr node) ol)
+ (overlay-put ol 'face 'ace-jump-face-foreground)
+ ;; associate the aj-position data with overlay
+ ;; so that we can use it to do the final jump
+ (overlay-put ol 'aj-data p)
+ ;; next candidate node
+ (setq position-list (cdr position-list))))))
+ (ace-jump-tree-preorder-traverse tree func-create-overlay)
+ tree))
+
+
+(defun ace-jump-delete-overlay-in-search-tree (tree)
+ "Delete all the overlay in search tree leaf node"
+ (let ((func-delete-overlay (lambda (node)
+ (delete-overlay (cdr node))
+ (setf (cdr node) nil))))
+ (ace-jump-tree-preorder-traverse tree func-delete-overlay)))
+
+(defun ace-jump-buffer-substring (pos)
+ "Get the char under the POS, which is aj-position structure."
+ (let* ((w (aj-position-window pos))
+ (offset (aj-position-offset pos)))
+ (with-selected-window w
+ (buffer-substring offset (1+ offset)))))
+
+(defun ace-jump-update-overlay-in-search-tree (tree keys)
+ "Update overlay 'display property using each name in keys"
+ (lexical-let* (;; create dynamic variable for following function
+ (key ?\0)
+ ;; populdate each leaf node to be the specific key,
+ ;; this only update 'display' property of overlay,
+ ;; so that user can see the key from screen and select
+ (func-update-overlay
+ (lambda (node)
+ (let ((ol (cdr node)))
+ (overlay-put
+ ol
+ 'display
+ (concat (make-string 1 key)
+ (let* ((pos (overlay-get ol 'aj-data))
+ (subs (ace-jump-buffer-substring pos)))
+ (cond
+ ;; when tab, we use more space to prevent screen
+ ;; from messing up
+ ((string-equal subs "\t")
+ (make-string (1- tab-width) ? ))
+ ;; when enter, we need to add one more enter
+ ;; to make the screen not change
+ ((string-equal subs "\n")
+ "\n")
+ (t
+ "")))))))))
+ (loop for k in keys
+ for n in (cdr tree)
+ do (progn
+ ;; update "key" variable so that the function can use
+ ;; the correct context
+ (setq key k)
+ (if (eq (car n) 'branch)
+ (ace-jump-tree-preorder-traverse n
+ func-update-overlay)
+ (funcall func-update-overlay n))))))
+
+
+
+(defun ace-jump-list-visual-area()
+ "Based on `ace-jump-mode-scope', search the possible buffers that is showing now."
+ (cond
+ ((eq ace-jump-mode-scope 'global)
+ (loop for f in (frame-list)
+ append (loop for w in (window-list f)
+ collect (make-aj-visual-area :buffer (window-buffer w)
+ :window w
+ :frame f))))
+ ((eq ace-jump-mode-scope 'frame)
+ (loop for w in (window-list (selected-frame))
+ collect (make-aj-visual-area :buffer (window-buffer w)
+ :window w
+ :frame (selected-frame))))
+ ((eq ace-jump-mode-scope 'window)
+ (list
+ (make-aj-visual-area :buffer (current-buffer)
+ :window (selected-window)
+ :frame (selected-frame))))
+ (t
+ (error "[AceJump] Invalid ace-jump-mode-scope, please check your configuration"))))
+
+
+(defun ace-jump-mode-make-indirect-buffer (visual-area-list)
+ "When the differnt window show the same buffer. The overlay
+cannot work for same buffer at the same time. So the indirect
+buffer need to create to make overlay can work correctly.
+
+VISUAL-AREA-LIST is aj-visual-area list. This function will
+return the structure list for those make a indirect buffer.
+
+Side affect: All the created indirect buffer will show in its
+relevant window."
+ (loop for va in visual-area-list
+ ;; check if the current visual-area (va) has the same buffer with
+ ;; the previous ones (vai)
+ if (loop for vai in visual-area-list
+ ;; stop at itself, don't need to find the ones behind it (va)
+ until (eq vai va)
+ ;; if the buffer is same, return those(vai) before
+ ;; it(va) so that we know the some visual area has
+ ;; the same buffer with current one (va)
+ if (eq (aj-visual-area-buffer va)
+ (aj-visual-area-buffer vai))
+ collect vai)
+ ;; if indeed the same one find, we need create an indirect buffer
+ ;; to current visual area(va)
+ collect (with-selected-window (aj-visual-area-window va)
+ ;; store the orignal buffer
+ (setf (aj-visual-area-recover-buffer va)
+ (aj-visual-area-buffer va))
+ ;; create indirect buffer to use as working buffer
+ (setf (aj-visual-area-buffer va)
+ (clone-indirect-buffer nil nil))
+ ;; update window to the indirect buffer
+ (let ((ws (window-start)))
+ (set-window-buffer (aj-visual-area-window va)
+ (aj-visual-area-buffer va))
+ (set-window-start
+ (aj-visual-area-window va)
+ ws))
+ va)))
+
+
+(defun ace-jump-do( re-query-string )
+ "The main function to start the AceJump mode.
+QUERY-STRING should be a valid regexp string, which finally pass to `search-forward-regexp'.
+
+You can constrol whether use the case sensitive via `ace-jump-mode-case-fold'.
+"
+ ;; we check the move key to make it valid, cause it can be customized by user
+ (if (or (null ace-jump-mode-move-keys)
+ (< (length ace-jump-mode-move-keys) 2)
+ (not (every #'characterp ace-jump-mode-move-keys)))
+ (error "[AceJump] Invalid move keys: check ace-jump-mode-move-keys"))
+ ;; search candidate position
+ (let* ((visual-area-list (ace-jump-list-visual-area))
+ (candidate-list (ace-jump-search-candidate re-query-string visual-area-list)))
+ (cond
+ ;; cannot find any one
+ ((null candidate-list)
+ (setq ace-jump-current-mode nil)
+ (error "[AceJump] No one found"))
+ ;; we only find one, so move to it directly
+ ((eq (cdr candidate-list) nil)
+ (ace-jump-push-mark)
+ (run-hooks 'ace-jump-mode-before-jump-hook)
+ (ace-jump-jump-to (car candidate-list))
+ (message "[AceJump] One candidate, move to it directly")
+ (run-hooks 'ace-jump-mode-end-hook))
+ ;; more than one, we need to enter AceJump mode
+ (t
+ ;; make indirect buffer for those windows that show the same buffer
+ (setq ace-jump-recover-visual-area-list
+ (ace-jump-mode-make-indirect-buffer visual-area-list))
+ ;; create background for each visual area
+ (if ace-jump-mode-gray-background
+ (setq ace-jump-background-overlay-list
+ (loop for va in visual-area-list
+ collect (let* ((w (aj-visual-area-window va))
+ (b (aj-visual-area-buffer va))
+ (ol (make-overlay (window-start w)
+ (window-end w)
+ b)))
+ (overlay-put ol 'face 'ace-jump-face-background)
+ ol))))
+
+ ;; construct search tree and populate overlay into tree
+ (setq ace-jump-search-tree
+ (ace-jump-tree-breadth-first-construct (length candidate-list)
+ (length ace-jump-mode-move-keys)))
+ (ace-jump-populate-overlay-to-search-tree ace-jump-search-tree
+ candidate-list)
+ (ace-jump-update-overlay-in-search-tree ace-jump-search-tree
+ ace-jump-mode-move-keys)
+
+ ;; do minor mode configuration
+ (cond
+ ((eq ace-jump-current-mode 'ace-jump-char-mode)
+ (setq ace-jump-mode " AceJump - Char"))
+ ((eq ace-jump-current-mode 'ace-jump-word-mode)
+ (setq ace-jump-mode " AceJump - Word"))
+ ((eq ace-jump-current-mode 'ace-jump-line-mode)
+ (setq ace-jump-mode " AceJump - Line"))
+ (t
+ (setq ace-jump-mode " AceJump")))
+ (force-mode-line-update)
+
+
+ ;; override the local key map
+ (setq overriding-local-map
+ (let ( (map (make-keymap)) )
+ (dolist (key-code ace-jump-mode-move-keys)
+ (define-key map (make-string 1 key-code) 'ace-jump-move))
+ (define-key map (kbd "C-c C-c") 'ace-jump-quick-exchange)
+ (define-key map [t] 'ace-jump-done)
+ map))
+
+ (add-hook 'mouse-leave-buffer-hook 'ace-jump-done)
+ (add-hook 'kbd-macro-termination-hook 'ace-jump-done)))))
+
+
+(defun ace-jump-jump-to (position)
+ "Jump to the POSITION, which is a `aj-position' structure storing the position information"
+ (let ((offset (aj-position-offset position))
+ (frame (aj-position-frame position))
+ (window (aj-position-window position))
+ (buffer (aj-position-buffer position)))
+ ;; focus to the frame
+ (if (and (frame-live-p frame)
+ (not (eq frame (selected-frame))))
+ (select-frame-set-input-focus (window-frame window)))
+
+ ;; select the correct window
+ (if (and (window-live-p window)
+ (not (eq window (selected-window))))
+ (select-window window))
+
+ ;; swith to buffer
+ (if (and (buffer-live-p buffer)
+ (not (eq buffer (window-buffer window))))
+ (switch-to-buffer buffer))
+ ;; move to correct position
+
+ (if (and (buffer-live-p buffer)
+ (eq (current-buffer) buffer))
+ (goto-char offset))))
+
+(defun ace-jump-push-mark ()
+ "Push the current position information onto the `ace-jump-mode-mark-ring'."
+ ;; add mark to the emacs basic push mark
+ (push-mark (point) t)
+ ;; we also push the mark on the `ace-jump-mode-mark-ring', which has
+ ;; more information for better jump back
+ (let ((pos (make-aj-position :offset (point)
+ :visual-area (make-aj-visual-area :buffer (current-buffer)
+ :window (selected-window)
+ :frame (selected-frame)))))
+ (setq ace-jump-mode-mark-ring (cons pos ace-jump-mode-mark-ring)))
+ ;; when exeed the max count, discard the last one
+ (if (> (length ace-jump-mode-mark-ring) ace-jump-mode-mark-ring-max)
+ (setcdr (nthcdr (1- ace-jump-mode-mark-ring-max) ace-jump-mode-mark-ring) nil)))
+
+
+;;;###autoload
+(defun ace-jump-mode-pop-mark ()
+ "Pop up a postion from `ace-jump-mode-mark-ring', and jump back to that position"
+ (interactive)
+ ;; we jump over the killed buffer position
+ (while (and ace-jump-mode-mark-ring
+ (not (buffer-live-p (aj-position-buffer
+ (car ace-jump-mode-mark-ring)))))
+ (setq ace-jump-mode-mark-ring (cdr ace-jump-mode-mark-ring)))
+
+ (if (null ace-jump-mode-mark-ring)
+ ;; no valid history exist
+ (error "[AceJump] No more history"))
+
+ (if ace-jump-sync-emacs-mark-ring
+ (let ((p (car ace-jump-mode-mark-ring)))
+ ;; if we are jump back in the current buffer, that means we
+ ;; only need to sync the buffer local mark-ring
+ (if (eq (current-buffer) (aj-position-buffer p))
+ (if (equal (aj-position-offset p) (marker-position (mark-marker)))
+ ;; if the current marker is the same as where we need
+ ;; to jump back, we do the same as pop-mark actually,
+ ;; copy implementation from pop-mark, cannot use it
+ ;; directly, as there is advice on it
+ (when mark-ring
+ (setq mark-ring (nconc mark-ring (list (copy-marker (mark-marker)))))
+ (set-marker (mark-marker) (+ 0 (car mark-ring)) (current-buffer))
+ (move-marker (car mark-ring) nil)
+ (setq mark-ring (cdr mark-ring))
+ (deactivate-mark))
+
+ ;; But if there is other marker put before the wanted destination, the following scenario
+ ;;
+ ;; +---+---+---+---+ +---+---+---+---+
+ ;; Mark Ring | 2 | 3 | 4 | 5 | | 2 | 4 | 5 | 3 |
+ ;; +---+---+---+---+ +---+---+---+---+
+ ;; +---+ +---+
+ ;; Marker | 1 | | 1 | <-- Maker (not changed)
+ ;; +---+ +---+
+ ;; +---+ +---+
+ ;; Cursor | X | Pop up AJ mark 3 | 3 | <-- Cursor position
+ ;; +---+ +---+
+ ;; +---+---+---+ +---+---+---+
+ ;; AJ Ring | 3 | 4 | 5 | | 4 | 5 | 3 |
+ ;; +---+---+---+ +---+---+---+
+ ;;
+ ;; So what we need to do, is put the found mark in mark-ring to the end
+ (lexical-let ((po (aj-position-offset p)))
+ (setq mark-ring
+ (ace-jump-move-first-to-end-if mark-ring
+ (lambda (x)
+ (equal (marker-position x) po))))))
+
+
+ ;; when we jump back to another buffer, do as the
+ ;; pop-global-mark does. But we move the marker with the
+ ;; same target buffer to the end, not always the first one
+ (lexical-let ((pb (aj-position-buffer p)))
+ (setq global-mark-ring
+ (ace-jump-move-first-to-end-if global-mark-ring
+ (lambda (x)
+ (eq (marker-buffer x) pb))))))))
+
+
+ ;; move the first element to the end of the ring
+ (ace-jump-jump-to (car ace-jump-mode-mark-ring))
+ (setq ace-jump-mode-mark-ring (nconc (cdr ace-jump-mode-mark-ring)
+ (list (car ace-jump-mode-mark-ring)))))
+
+(defun ace-jump-quick-exchange ()
+ "The function that we can use to quick exhange the current mode between
+word-mode and char-mode"
+ (interactive)
+ (cond
+ ((eq ace-jump-current-mode 'ace-jump-char-mode)
+ (if ace-jump-query-char
+ ;; ace-jump-done will clean the query char, so we need to save it
+ (let ((query-char ace-jump-query-char))
+ (ace-jump-done)
+ (ace-jump-word-mode query-char))))
+ ((eq ace-jump-current-mode 'ace-jump-word-mode)
+ (if ace-jump-query-char
+ ;; ace-jump-done will clean the query char, so we need to save it
+ (let ((query-char ace-jump-query-char))
+ (ace-jump-done)
+ ;; restore the flag
+ (ace-jump-char-mode query-char))))
+ ((eq ace-jump-current-mode 'ace-jump-line-mode)
+ nil)
+ (t
+ nil)))
+
+
+
+
+;;;###autoload
+(defun ace-jump-char-mode (query-char)
+ "AceJump char mode"
+ (interactive (list (read-char "Query Char:")))
+
+ (if (eq (ace-jump-char-category query-char) 'other)
+ (error "[AceJump] Non-printable character"))
+
+ ;; others : digit , alpha, punc
+ (setq ace-jump-query-char query-char)
+ (setq ace-jump-current-mode 'ace-jump-char-mode)
+ (ace-jump-do (regexp-quote (make-string 1 query-char))))
+
+
+;;;###autoload
+(defun ace-jump-word-mode (head-char)
+ "AceJump word mode.
+You can set `ace-jump-word-mode-use-query-char' to nil to prevent
+asking for a head char, that will mark all the word in current
+buffer."
+ (interactive (list (if ace-jump-word-mode-use-query-char
+ (read-char "Head Char:")
+ nil)))
+ (cond
+ ((null head-char)
+ ;; \< - start of word
+ ;; \sw - word constituent
+ (ace-jump-do "\\<\\sw"))
+ ((memq (ace-jump-char-category head-char)
+ '(digit alpha))
+ (setq ace-jump-query-char head-char)
+ (setq ace-jump-current-mode 'ace-jump-word-mode)
+ (ace-jump-do (concat "\\<" (make-string 1 head-char))))
+ ((eq (ace-jump-char-category head-char)
+ 'punc)
+ ;; we do not query punctuation under word mode
+ (if (null ace-jump-mode-detect-punc)
+ (error "[AceJump] Not a valid word constituent"))
+ ;; we will use char mode to continue search
+ (setq ace-jump-query-char head-char)
+ (setq ace-jump-current-mode 'ace-jump-char-mode)
+ (ace-jump-do (regexp-quote (make-string 1 head-char))))
+ (t
+ (error "[AceJump] Non-printable character"))))
+
+
+;;;###autoload
+(defun ace-jump-line-mode ()
+ "AceJump line mode.
+Marked each no empty line and move there"
+ (interactive)
+ (setq ace-jump-current-mode 'ace-jump-line-mode)
+ (ace-jump-do "^"))
+
+;;;###autoload
+(defun ace-jump-mode(&optional prefix)
+ "AceJump mode is a minor mode for you to quick jump to a
+position in the curret view.
+ There is three submode now:
+ `ace-jump-char-mode'
+ `ace-jump-word-mode'
+ `ace-jump-line-mode'
+
+You can specify the sequence about which mode should enter
+by customize `ace-jump-mode-submode-list'.
+
+If you do not want to query char for word mode, you can change
+`ace-jump-word-mode-use-query-char' to nil.
+
+If you don't like the default move keys, you can change it by
+setting `ace-jump-mode-move-keys'.
+
+You can constrol whether use the case sensitive via
+`ace-jump-mode-case-fold'.
+"
+ (interactive "p")
+ (let ((index (/ prefix 4))
+ (submode-list-length (length ace-jump-mode-submode-list)))
+ (if (< index 0)
+ (error "[AceJump] Invalid prefix command"))
+ (if (>= index submode-list-length)
+ (setq index (1- submode-list-length)))
+ (call-interactively (nth index ace-jump-mode-submode-list))))
+
+(defun ace-jump-move ()
+ "move cursor based on user input"
+ (interactive)
+ (let* ((index (let ((ret (position (aref (this-command-keys) 0)
+ ace-jump-mode-move-keys)))
+ (if ret ret (length ace-jump-mode-move-keys))))
+ (node (nth index (cdr ace-jump-search-tree))))
+ (cond
+ ;; we do not find key in search tree. This can happen, for
+ ;; example, when there is only three selections in screen
+ ;; (totally five move-keys), but user press the forth move key
+ ((null node)
+ (message "No such position candidate.")
+ (ace-jump-done))
+ ;; this is a branch node, which means there need further
+ ;; selection
+ ((eq (car node) 'branch)
+ (let ((old-tree ace-jump-search-tree))
+ ;; we use sub tree in next move, create a new root node
+ ;; whose child is the sub tree nodes
+ (setq ace-jump-search-tree (cons 'branch (cdr node)))
+ (ace-jump-update-overlay-in-search-tree ace-jump-search-tree
+ ace-jump-mode-move-keys)
+
+ ;; this is important, we need remove the subtree first before
+ ;; do delete, we set the child nodes to nil
+ (setf (cdr node) nil)
+ (ace-jump-delete-overlay-in-search-tree old-tree)))
+ ;; if the node is leaf node, this is the final one
+ ((eq (car node) 'leaf)
+ ;; need to save aj data, as `ace-jump-done' will clean it
+ (let ((aj-data (overlay-get (cdr node) 'aj-data)))
+ (ace-jump-done)
+ (ace-jump-push-mark)
+ (run-hooks 'ace-jump-mode-before-jump-hook)
+ (ace-jump-jump-to aj-data))
+ (run-hooks 'ace-jump-mode-end-hook))
+ (t
+ (ace-jump-done)
+ (error "[AceJump] Internal error: tree node type is invalid")))))
+
+
+
+(defun ace-jump-done()
+ "stop AceJump motion"
+ (interactive)
+ ;; clear the status flag
+ (setq ace-jump-query-char nil)
+ (setq ace-jump-current-mode nil)
+
+ ;; clean the status line
+ (setq ace-jump-mode nil)
+ (force-mode-line-update)
+
+ ;; delete background overlay
+ (loop for ol in ace-jump-background-overlay-list
+ do (delete-overlay ol))
+ (setq ace-jump-background-overlay-list nil)
+
+
+ ;; we clean the indirect buffer
+ (loop for va in ace-jump-recover-visual-area-list
+ do (with-selected-window (aj-visual-area-window va)
+ (let ((fake-buffer (aj-visual-area-buffer va))
+ (original-buffer (aj-visual-area-recover-buffer va)))
+ ;; recover display buffer
+ (set-window-buffer (aj-visual-area-window va)
+ original-buffer)
+ ;; update visual area, which we need to use it to do the
+ ;; final jump, and as well, save in history
+ (setf (aj-visual-area-buffer va) original-buffer)
+ (setf (aj-visual-area-recover-buffer va) nil)
+ ;; kill indirect buffer
+ (kill-buffer fake-buffer))))
+
+ ;; delete overlays in search tree
+ (ace-jump-delete-overlay-in-search-tree ace-jump-search-tree)
+ (setq ace-jump-search-tree nil)
+
+ (setq overriding-local-map nil)
+
+ (remove-hook 'mouse-leave-buffer-hook 'ace-jump-done)
+ (remove-hook 'kbd-macro-termination-hook 'ace-jump-done))
+
+;;;; ============================================
+;;;; advice to sync emacs mark ring
+;;;; ============================================
+
+(defun ace-jump-move-to-end-if ( l pred )
+ "Move all the element in a list to the end of list if it make
+the PRED to return non-nil.
+
+PRED is a function object which can pass to funcall and accept
+one argument, which will be every element in the list.
+Such as : (lambda (x) (equal x 1)) "
+ (let (true-list false-list)
+ (loop for e in l
+ do (if (funcall pred e)
+ (setq true-list (cons e true-list))
+ (setq false-list (cons e false-list))))
+ (nconc (nreverse false-list)
+ (and true-list (nreverse true-list)))))
+
+(defun ace-jump-move-first-to-end-if (l pred)
+ "Only move the first found one to the end of list"
+ (lexical-let ((pred pred)
+ found)
+ (ace-jump-move-to-end-if l
+ (lambda (x)
+ (if found
+ nil
+ (setq found (funcall pred x)))))))
+
+
+
+(defadvice pop-mark (before ace-jump-pop-mark-advice)
+ "When `pop-mark' is called to jump back, this advice will sync the mark ring.
+Move the same position to the end of `ace-jump-mode-mark-ring'."
+ (lexical-let ((mp (mark t))
+ (cb (current-buffer)))
+ (if mp
+ (setq ace-jump-mode-mark-ring
+ (ace-jump-move-first-to-end-if ace-jump-mode-mark-ring
+ (lambda (x)
+ (and (equal (aj-position-offset x) mp)
+ (eq (aj-position-buffer x) cb))))))))
+
+
+(defadvice pop-global-mark (before ace-jump-pop-global-mark-advice)
+ "When `pop-global-mark' is called to jump back, this advice will sync the mark ring.
+Move the aj-position with the same buffer to the end of `ace-jump-mode-mark-ring'."
+ (interactive)
+ ;; find the one that will be jump to
+ (let ((index global-mark-ring))
+ ;; refer to the implementation of `pop-global-mark'
+ (while (and index (not (marker-buffer (car index))))
+ (setq index (cdr index)))
+ (if index
+ ;; find the mark
+ (lexical-let ((mb (marker-buffer (car index))))
+ (setq ace-jump-mode-mark-ring
+ (ace-jump-move-to-end-if ace-jump-mode-mark-ring
+ (lambda (x)
+ (eq (aj-position-buffer x) mb))))))))
+
+
+(defun ace-jump-mode-enable-mark-sync ()
+ "Enable the sync funciton between ace jump mode mark ring and emacs mark ring.
+
+1. This function will enable the advice which activate on
+`pop-mark' and `pop-global-mark'. These advice will remove the
+same marker from `ace-jump-mode-mark-ring' when user use
+`pop-mark' or `global-pop-mark' to jump back.
+
+2. Set variable `ace-jump-sync-emacs-mark-ring' to t, which will
+sync mark information with emacs mark ring. "
+ (ad-enable-advice 'pop-mark 'before 'ace-jump-pop-mark-advice)
+ (ad-activate 'pop-mark)
+ (ad-enable-advice 'pop-global-mark 'before 'ace-jump-pop-global-mark-advice)
+ (ad-activate 'pop-global-mark)
+ (setq ace-jump-sync-emacs-mark-ring t))
+
+(defun ace-jump-mode-disable-mark-sync ()
+ "Disable the sync funciton between ace jump mode mark ring and emacs mark ring.
+
+1. This function will diable the advice which activate on
+`pop-mark' and `pop-global-mark'. These advice will remove the
+same marker from `ace-jump-mode-mark-ring' when user use
+`pop-mark' or `global-pop-mark' to jump back.
+
+2. Set variable `ace-jump-sync-emacs-mark-ring' to nil, which
+will stop synchronizing mark information with emacs mark ring. "
+ (ad-disable-advice 'pop-mark 'before 'ace-jump-pop-mark-advice)
+ (ad-activate 'pop-mark)
+ (ad-disable-advice 'pop-global-mark 'before 'ace-jump-pop-global-mark-advice)
+ (ad-activate 'pop-global-mark)
+ (setq ace-jump-sync-emacs-mark-ring nil))
+
+
+(provide 'ace-jump-mode)
+
+;;; ace-jump-mode.el ends here
+
+;; Local Variables:
+;; byte-compile-warnings: (not cl-functions)
+;; End: